Commercial

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Sox Holiday 2016

Working directly with the White Sox organization, we shot a silly video for the 2016 Holiday season. South Paw was great and the shoot was a lot of fun. Client: White Sox Live Action Direction – Amador Valenzuela (Black Book Studio) Director of Photography - Sergio

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Lego / MSI

Animated spot created for the Museum of Science and Industry's new exhibit "Brick by Brick". The campaign included billboards, banners, web ads and other print assets. Client: Museum of Science and Industry Creative Direction - Amador Valenzuela (Black Book) CG Animation - Chad Ashley 2D Animation

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Verbolten

Client: Busch Gardens Agency: Momentum Creative Director: Phil Rampulla Director of CG/Animation: Amador Valenzuela Live Action Director: Jordan Levy Animators: Amador Valenzuela, Andrew Pabon, Aaron Kemnitzer, Joe Gunn, Caius Wong Modeling/Scene Assembly: Wes Burke, Andrew Pabon, Sara Kopke Compositing: Amador Valenzuela, Andrew Pabon, Sara Kopke Executive Producer/Producer:

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M // DRIFT

We went all out on this pitch for Leo Burnette. It was meant to be an interactive gaming experience for Marlboro where players could test their digital drifting skills and battle one another online. The project, unfortunately, never got off the ground. Credits: Agency: Leo Burnette

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Unreal Engine

Intro/outro + lower third animations created for Unreal Engine's presentation at GDC. Client: Epic Games CD/Animation: Amador Valenzuela (Black Book) Type Animation: Matt Butler Additional Design: JT Helms Sound Design by Wesley Slover sonosanctus.com Below is an alternate direction for the intro/outro (Not seen at GDC)

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Samsung

This was an animated piece we made for Samsung's line of green memory products showcased in Korea. Credits: Direction: Amador Valenzuela CG/Animation: Caius Wong, Amador Valenzuela Post: Sara Kopke

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Paragon

CG logo created for the new Epic Games release called Paragon. Static vector art was supplied by the client which we turned into a fully animated 3D version. Ultimately the team at Epic incorporated it into the game engine so they could render it in the